“Free to Play” is the infamous monetization black magic of the gaming industry second only to over-priced DLCs. Normally, when you hear this phrase, you run away from the game and never look back. Well, Feudums is Free to Play, and we intend to do it right. Here's how.
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Major Milestones

Our armies march westward...
...towards the next milestones. There is still time to join us with your companies! The more lances join, the better chance we all have of completing this ambitious campaign.
Take a look to our east and see what milestones we have accomplished already. Imagine what we could achieve with more men and supplies!
Listening to community feedback, there is now a new in-game guide.
The content was created in cooperation with the community, and it keeps track of the topics a player has already read and may continue with the next topic when they join the game or open it. Each entry also keeps track of "points of interest", which are shown directly on the UI.
Added diplomatic deals for information sharing, border agreements or general relation, non-agression pacts and the ability to trade resources (either one-time or as a recurring action).
Supports declarations, proposals and agreements, also grace periods. Diplomacy is non-binding: the game doesn't force players to keep agreements, instead, violations are paid, reported to the other party, and can have cascading consequences. Also introduced persistent in-game chat.
Feature was prioritized by the community.
This version allowed players to create multiple feudums and establish their own petty kingdoms.
The first release that brings recruitment of both levy troops and professional mercenaries, fog of war, multi-phase battles, tactics, roles, raiding and semi-autonomous companies to the game.
Feature was prioritized by the community.
The release of an actually ticking "Vanilla" Game Director, allowing players to try some of the game concepts in an MMO environment.
Also adds the system of Collectibles (and Achievements) to the mix.
This will mark the start of Phase 3: Playable Demos; with our focus shifting from infrastructure and ecosystem to game design features and rapid iterations.
Game Catalog is our cloud-based infrastructure to create and manage persistent game instances in a scalable and load-balanced way. That's where independent Game Worlds will be created, maintained, managed (through WASD - the World Admin Supervisor Dashboard) and regularly backed up.
That's where the initial modding ecosystem is also being developed and shipped, with the ecosystem and base implementations for moddable AIs and schemas for tweaking worlds, rules and even the game execution logic.
Use a single account across the game and the website, with authentication, authorization and data all securely handled by our new, robust Game Platform.
The Platform is responsible for maintaining and managing users, to secure user data and to provide centralized authentication & authorization services for frontend modules like the website.
A Coat of Arms in the Feudal Age was more than decoration. It told a story through the language of Heraldry.
With our standalone Coat of Arms Creator, you will be able to create your personal, unique starting backstory.
It is said success comes through rapidly fixing your mistakes. While it wasn't exactly rapid, fixes were put in place and Phase 1 is now officially at an end and our long and undesired hiatus is over. The Feudums project is back to business.
Our January report signals a new campaign start to reach our old goals. We march forward. Will you join?
Ended (Late 2016)
Creating something from nothing is hard work. Thankfully, we had a great team working on Phase 1 of our Feudums Project. With 2Pence Studio, we brought you the Map Creator, a playable proof-of-concept demo and laid the groundwork for where we are heading.
Sadly, our company failed to adapt to some challenges and the project stopped in late 2016. We have been working on the restart ever since.













